Dragoon Run
This is my first attempt at a 2D game on Unity. I decided to go with a GameBoy type of look in order to learn pixel art.
CONTROLS:
- W or UP ARROW to jump
- S or DOWN ARROW to crouch
- A or LEFT ARROW to move left
- D or RIGHT ARROW to move right
- SPACE to interact (only with door for now)
- ESC to bring up pause menu in-game
- MOUSE to navigate UI (sorry was too lazy to make buttons navigable with keyboard)
KNOWN ISSUES:
- UI doesn't align with window (sorry i tried messing with it and couldn't fix it)
- player can land inside platforms
- camera can sometimes move out of its boundary and reveal unsightly things (no textures!!!)
- the "credits" button in-game doesn't work, so i put the contents of it in the description under its own section
CREDITS:
- 8-bit jump by Prof.Mudkip -- https://freesound.org/s/422087/ -- License: Attribution 3.0
- Hit_01.wav by LittleRobotSoundFactory -- https://freesound.org/s/270326/ -- License: Attribution 4.0
- 8-bit button by KSAplay -- https://freesound.org/s/758953/ -- License: Creative Commons 0
- Font: https://www.dafont.com/early-gameboy.font
- Sprites: some were from Kirby's Dreamland
Published | 7 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | ternasius |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Game Boy |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | High-contrast |
Comments
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Great game, simple and fun. Liked the Gameboy aesthetic, gameplay feels like a retro platformer. Awesome job!